Our short game Seek is being polished and primped before its early Feb greenlight date, and as always, the polish is the accessory that takes the longest amount of time. It’s been pretty mundane as far as content for updates go… We look at a scene, then we say “Oh this would look better this way,” then we change it (repeat until your brain hurts).
2017 is under way, and we’re not wasting any time getting right into a new game. Instead of going the visual novel route, we’ve decided to try out 2D navigation and interaction.
Since exploration is the focus of many 2D adventures, the game will be, for the most part, a scavenger hunt.