Our short game Seek is being polished and primped before its early Feb greenlight date, and as always, the polish is the accessory that takes the longest amount of time. It’s been pretty mundane as far as content for updates go… We look at a scene, then we say “Oh this would look better this way,” then we change it (repeat until your brain hurts).
It’s hard to believe that 3 weeks have gone by, but we’re knee-deep in that familiar slog that is “the middle.” Whether a game is completed in a month, or 6 months, or 3 days, the middle of a game’s development is always the hardest. What we’re trying to say is that we didn’t get much done this week, and that’s okay.
We’ve decided to name the game “Seek,” since it’s basically a giant game of hide-and-seek with various inanimate objects. It’s a little title for a little game.