Dev Update: Third Week of January

It’s hard to believe that 3 weeks have gone by, but we’re knee-deep in that familiar slog that is “the middle.” Whether a game is completed in a month, or 6 months, or 3 days, the middle of a game’s development is always the hardest. What we’re trying to say is that we didn’t get much done this week, and that’s okay.

We’ve decided to name the game “Seek,” since it’s basically a giant game of hide-and-seek with various inanimate objects. It’s a little title for a little game.

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Post-release: Dating Sims (Design Edition)

What I’d Like to Remind Myself in the Future

So now that everything is out there, I thought I’d do a little write-up of big things that I learned during the making of this visual novel. My specific reminders are mainly about writing and design. I did the assets, and I am responsible for the looks, story, and game-play of DS:TVN. Deamon wants to do something similar to this, so we’ll have all the bases covered in terms of remembering past mistakes.

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