It’s hard to believe that 3 weeks have gone by, but we’re knee-deep in that familiar slog that is “the middle.” Whether a game is completed in a month, or 6 months, or 3 days, the middle of a game’s development is always the hardest. What we’re trying to say is that we didn’t get much done this week, and that’s okay.
We’ve decided to name the game “Seek,” since it’s basically a giant game of hide-and-seek with various inanimate objects. It’s a little title for a little game.
Alternatively we could’ve gone with “Errand” or “Fetch,” but those didn’t sound as snappy. Cogle’s going to start logo-design in a few days after finishing with the sound design, and then the final touches on the UI before the game is released at the end of January.
Deamon’s been hard at work, but has decided to make this a one-off game without the use of our engine, Genesis. We’ve used Genesis for Dating Sims: TVN, and we’ve also wanted to update it to support navigation and exploration as well as the visual novel format, but ultimately we’re going to focus on the engine itself when we attempt a longer game. Making the game from the ground-up means a lot more work putting together basic systems, but since this game is more of a caming-tent than a house, a foundation doesn’t need to be laid.
We want to finish by the end of the month. We’re a bit wary about the approaching deadline, but it’ll probably be fine. Expect one last update on the development of this game, and then the release post!