We’re at the halfway point for the new game, chipping away at more of the visuals and mechanics. The full timeline has been hashed out, and over the course of this week, it will be stitched together into a game.
Cogle’s been making more assets and paperdoll-like NPC’s to populate the space, and Deamon’s been doing maintenance now that he’s gotten the foundation of navigation and interaction laid. It’s been a harder week since there isn’t anything physical coming out of the hard work yet, but if we keep at it, a game will pop up.
Next week will be all about getting the game-part of the game together. Since all of the assets and animations will be done, the next part is to get the three levels together and working with shaders, transitions, and music.