Our short game Seek is being polished and primped before its early Feb greenlight date, and as always, the polish is the accessory that takes the longest amount of time. It’s been pretty mundane as far as content for updates go… We look at a scene, then we say “Oh this would look better this way,” then we change it (repeat until your brain hurts).
This will probably be the last update of the game until we try to greenlight it on Steam, which we’re both excited to try. I personally don’t know much about the greenlight process, so it’ll be interesting to learn. I think Seek is the perfect game to try out first since it’s short and sweet. We didn’t invest years and years of development into something that could flop in an instant.
Trying different things at the start is one of the more important parts of game dev I think that Oxidental did correctly (if there is even a “correct” way of doing things). So many people start out making games by having grand visions that take herculean strength and persistence in order to complete.